Jan 23, 2009, 06:36 PM // 18:36
|
#1
|
Ascalonian Squire
Join Date: Nov 2008
Location: scotland
Guild: LOD
Profession: Mo/
|
AB server
i think that the Alliance Battles issue needs to be addressed. spending 10 min waiting to join is simply absurd, i've had up to 23 waiting to join cycles before i finally got a match. perhaps expanding the server or having multiple areas to split up the player load.
|
|
|
Jan 23, 2009, 07:28 PM // 19:28
|
#2
|
Lion's Arch Merchant
Join Date: Jul 2008
Guild: KaVa
Profession: N/
|
most i've ever had to wait is about 7 or 8 cycles...not a big deal, just use that time to talk to your team/guildies about builds and strategy (yea it's AB...but a little pre-planning doesn't hurt)
|
|
|
Jan 23, 2009, 07:47 PM // 19:47
|
#3
|
Wilds Pathfinder
Join Date: Aug 2007
Location: aBove Empress Amarox xP
Guild: KDT
Profession: Mo/E
|
I don't have a problem with waiting, but some ppl have, and leave, and we have to start searching for ppl again, and that's stupid...
i agree, that chatting during waiting is not only good, but it makes time pass faster..
and i agree that sth should be done but i'm sure nothing will be done, so i'll use the phrase of the year 2008-2009: "Maybe, in GW2..!" xD
KoKoS
|
|
|
Jan 23, 2009, 07:47 PM // 19:47
|
#4
|
Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
|
Is it indeed connected to the server load? I always thought it was the lack of players on the other side...
|
|
|
Jan 23, 2009, 07:56 PM // 19:56
|
#5
|
Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
|
Quote:
Originally Posted by Shursh
most i've ever had to wait is about 7 or 8 cycles...not a big deal, just use that time to talk to your team/guildies about builds and strategy (yea it's AB...but a little pre-planning doesn't hurt)
|
You're lucky then, I've had to wait up to 15 minutes to get in a match that's only 6 or 7 minutes long at times. Waiting time is really a problem in AB. Though I always thought that was because the Luxons wouldn't show up as that only happens when we're in Kurizck territory, the reason why I stopped playing in the Ancestral Lands at all. Have better things to do than to wait endlessly in an outpost.
|
|
|
Jan 23, 2009, 08:21 PM // 20:21
|
#6
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Quote:
Originally Posted by Enon
Is it indeed connected to the server load? I always thought it was the lack of players on the other side...
|
Correct.
This has NOTHING to do with server limitations. The whole AB/FA doesn't have enough server things is an urban legend that has been disproven dozens of times.
Its been around since the Factions PvP preview weekend. It was never proven by anything substantial.
Other games with PvP of a similar type have the same problem. For example, on Warhammer online, you can join a scenario queue and it will sometimes take around 15 minutes to join. This has nothing to do with server limitations. It is clearly not a technological issue since it occurs universally over any MMO type game. There just aren't enough players at any point to always have a nice even number of teams. If there is any sort of imbalance in server population between the two sides, there will be wait times.
Example:
Get 16 friends together. Have 8 try to get in on the Luxon side of Fort Aspenwood, and 8 try to get in from the Kurzick side at the same time. At least one of the player is GUARANTEED to join the fight the very first time, because there will always be enough people for a fight then.
|
|
|
Jan 23, 2009, 08:47 PM // 20:47
|
#7
|
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
|
12 people on a team to start an AB. So lets say there are 144 people in the Luxon side waiting to join an AB battle. That would be 12 separate teams. Now, flip over to the Kurzick side, and there may be 30 people. Enough for 2 teams, but not enough for a 3rd. That would mean 10 of the Luxon teams have to wait.
As said, it isn't an issue with the servers.
|
|
|
Jan 23, 2009, 08:50 PM // 20:50
|
#8
|
Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
|
Quote:
Originally Posted by HawkofStorms
Correct.
This has NOTHING to do with server limitations. The whole AB/FA doesn't have enough server things is an urban legend that has been disproven dozens of times.
Its been around since the Factions PvP preview weekend. It was never proven by anything substantial.
Other games with PvP of a similar type have the same problem. For example, on Warhammer online, you can join a scenario queue and it will sometimes take around 15 minutes to join. This has nothing to do with server limitations. It is clearly not a technological issue since it occurs universally over any MMO type game. There just aren't enough players at any point to always have a nice even number of teams. If there is any sort of imbalance in server population between the two sides, there will be wait times.
Example:
Get 16 friends together. Have 8 try to get in on the Luxon side of Fort Aspenwood, and 8 try to get in from the Kurzick side at the same time. At least one of the player is GUARANTEED to join the fight the very first time, because there will always be enough people for a fight then.
|
This is correct.
Quote:
Originally Posted by From wiki and Gaile herself
Easy FA question
I know you’ve posted this before, but I can’t for the life of me find it. Gaile, can you please reiterate that there is no "server" or "game" limit (max number of games that can be going on at once) set for Fort Aspenwood? Everyone and their cousin seems to think only 2 games at once can be played.--Ryudo 03:39, 7 March 2008 (UTC)
Yes, that's correct. As long as there are full teams to oppose one another, another game will spawn. No limits, really! -- Gaile 05:58, 11 March 2008 (UTC)
|
http://wiki.guildwars.com/wiki/Arena...sy_FA_question
|
|
|
Jan 23, 2009, 09:01 PM // 21:01
|
#9
|
Krytan Explorer
Join Date: Aug 2007
Location: The Dragon's Lair
Guild: La Legion Del Dragon
Profession: E/
|
Quote:
Originally Posted by Hailey Anne
|
And that's that.
|
|
|
Jan 23, 2009, 09:15 PM // 21:15
|
#10
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
|
Go luxon instant matches. Adding titles for AB was never good for the format either.
|
|
|
Jan 23, 2009, 11:10 PM // 23:10
|
#11
|
Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
|
It is lack of people playing. Look at GvG. I remember when having a 5 minute wait for a GvG match was considered long. Lately we've been having to wait 10-15 at a minimum.
|
|
|
Jan 23, 2009, 11:17 PM // 23:17
|
#12
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
|
It's not lack of people. Look at maps, when it's Luxon advantage, Kurzick enter in 1-2 tries. When it's Kurz map, Luxon have no wait times.
It's because people want easy wins. Well, I say it's only fair.
|
|
|
Jan 29, 2009, 08:43 PM // 20:43
|
#13
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
|
Easy solution, go luxons theres less of them, I have virtually no wait times for any maps save Kaanai, the rest JQ and FA as well are virtually 0 wait.
|
|
|
Jan 30, 2009, 01:04 AM // 01:04
|
#14
|
Frost Gate Guardian
|
I'd much rather have rewards for attacking side on Lands/Kanai increased.
As it stands there is no point to be attacker on either of those two, unless you are playng some griefing build or incredibly bored or just plain stupid... so people just leave AB, resulting in retarded wait times for defending side.
Needless to say that also dramatically drops quality of average player in attacking AB district, which results in circle of frustration with bad teams and even more apathy.
|
|
|
Jan 30, 2009, 10:58 PM // 22:58
|
#15
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
|
Quote:
Originally Posted by Robbert Monga
I'd much rather have rewards for attacking side on Lands/Kanai increased.
As it stands there is no point to be attacker on either of those two, unless you are playng some griefing build or incredibly bored or just plain stupid... so people just leave AB, resulting in retarded wait times for defending side.
Needless to say that also dramatically drops quality of average player in attacking AB district, which results in circle of frustration with bad teams and even more apathy.
|
I prefer Land over Kaanai (Im luxon) for a couple reasons.
Firstly there is 0 wait time, you make a group and ur in the first try usually.
Secondly you may lose more often but faction-wise its pretty even ive found, in the time it takes to get into a Kaanai game you could have already finished a game in Lands on bad days you can even finish 3 games in Lands in the time it takes to finish one in Kaanai.
Lastly theres the points, a good loss on Lands (400+) is not that much off a win plus if you win well that's just even better. The best thing to do is get a group of 4 friends and make a decent balanced group, you will be surprised at how much more often you win at these maps. Then again not many people do AB for faction anymore however i can't stand doing JQ or FA.
So yeah that's about it, more wins doesn't always mean more points.
|
|
|
Jan 31, 2009, 12:49 AM // 00:49
|
#16
|
Krytan Explorer
Join Date: Jan 2007
Profession: W/
|
Quote:
Originally Posted by Travaail
i think that the Alliance Battles issue needs to be addressed. spending 10 min waiting to join is simply absurd, i've had up to 23 waiting to join cycles before i finally got a match. perhaps expanding the server or having multiple areas to split up the player load.
|
well since you have been proven wrong there is another solution.
Go to spamadan ad1 and tell ppl ectos are dropping in AB
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:06 PM // 12:06.
|